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Chapter nHair. Chapter Maya Fur. Chapter Bullet Physics. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to. Rendered Images. Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim. Thank you. Following are the additional features of this book : Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier.

Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This button sets the keyframe automatically whenever an animated value is changed. Its color turns blue when it is activated. On choosing this button, the Preferences dialog box will be displayed, as shown in Figure In the Preferences dialog box, the Time Slider option is selected by default in the Categories area.

You can set the animation controls in the Time Slider and Playback area of the Preferences window. Choose the Save button to save the changes and close the dialog box.

The Command Line is located below the Range Slider. Choose the MEL button to switch between the two scripts. The Command Line also displays messages from the program in a grey box on the right. At the extreme right of the Command Line, there is an icon for the Script Editor. The MEL command is a group of text strings that are used to perform various functions in Maya. The Help Line is located at the bottom of the Command Line.

It provides a brief description about the selected tool or the active area in the Maya interface. The Panel menu is available in every viewport, as shown in Figure The commands or options in the Panel menu controls all the actions performed in the workspace.

The Panel menu comprises of six menus, which are discussed next. The View menu is used to view the object in the viewport from different angles using different camera views.

You can also use the Wireframe on Shaded option in this menu for working comfortably in the shaded mode. The Lighting menu helps you use different presets of lights that help in illuminating objects in the viewport. The Show menu is used to hide or unhide a particular group of objects in the viewport. The Renderer menu is used to set the quality of rendering in the viewport. You can also set the color texture resolution and the bump texture resolution for high quality rendering using the options in this menu.

The Panel toolbar, as shown in Figure , is located just below the Panel menu of all viewports. This toolbar consists of the most commonly used tools present in the Panel menu. These tools are discussed next. The Select camera tool is used to select the active camera in the selected viewport. To switch between different camera views, right-click on the Select camera tool; a shortcut menu will be displayed, as shown in Figure Now, you can switch to the desired camera views by choosing the corresponding option from the shortcut menu.

Figure The shortcut menu displayed on right-clicking on the Select camera tool. The Lock Camera tool is used to lock the active camera in a viewport. When camera is locked, you can not change its transform properties such as translate and rotation. To unlock the camera, choose the Lock Camera tool again. The Camera attributes tool is used to display the attributes of the active camera in the Attribute Editor.

The attributes are displayed on the right of the viewport in the Attribute Editor. The Bookmarks tool is used to set the current view as a bookmark.

To set a bookmark, you can set a view in the viewport and then invoke. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Explore Ebooks. Bestsellers Editors' Picks All Ebooks. Explore Audiobooks. Bestsellers Editors' Picks All audiobooks. Explore Magazines.

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Our world is changing every day, and it's talented people like Amy Lee that are helping to navigate it one map at a time! This video explains the basics. Related Articles. Related categories Skip carousel. PCX Tip You can also select different menusets using the hotkeys that are assigned to them. Create a new scene Snap Set project This button is used to set a new project by replacing the current project.

Save the current scene Snap Selection Set Icons Group The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport. Select by object type Snap Select by component type C01SC PCX Tip To switch between the object and the component modes of the selection type, press the F8 key. Selection Mask Icons Group The Selection Masks Icons group comprises of selection filters that help you in selecting objects or their components in the viewport.

Select handle objects C01SC Select joint objects C01SC Select curve objects C01SC Select surface objects C01SC Select deformations objects C01SC Select dynamic objects C01SC Select rendering objects C01SC Select miscellaneous objects C01SC Highlight Selection mode is on C01SC Snap to view planes C01SC PCX Tip You can also use the shortcut keys to perform a particular snap functions. Make the selected object live C01SC Inputs to the selected object Snap Outputs from the selected object Snap Render the current frame Snap Display render settings window Snap Launch Render Setup Window Open the Light Editor Toggle pausing Viewport 2 display update Input Line Operations Group This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport.

Absolute transform The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. PCX Note The Absolute transform area takes the center of the viewport as a reference for transforming an object.

Relative transform The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure Select by name You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure Sidebar Buttons Group The toggle buttons in the Sidebar Buttons group are used to invoke tools, editors, and windows.

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Old And New Together. Pumpkin Farm. Free Resources. Slot Car Addiction. How To Get Started. Bashing Buildings. Cloud Lamp. Related categories Skip carousel. Reviews for Autodesk Maya What did you think? Rate as 1 out of 5, 1 stars. Rate as 2 out of 5, 2 stars. Rate as 3 out of 5, 3 stars. Rate as 4 out of 5, 4 stars. Rate as 5 out of 5, 5 stars. Write a review Review must be at least 10 words. PCX Tip You can also select different menusets using the hotkeys that are assigned to them.

Create a new scene Snap Set project This button is used to set a new project by replacing the current project. Save the current scene Snap Selection Set Icons Group The Selection Set Icons group shown in Figure is used to define the selection of objects or the components of objects from the viewport. Select by object type Snap Select by component type C01SC PCX Tip To switch between the object and the component modes of the selection type, press the F8 key.

Selection Mask Icons Group The Selection Masks Icons group comprises of selection filters that help you in selecting objects or their components in the viewport. Select handle objects C01SC Select joint objects C01SC Select curve objects C01SC Select surface objects C01SC Select deformations objects C01SC Select dynamic objects C01SC Select rendering objects C01SC Select miscellaneous objects C01SC Highlight Selection mode is on C01SC Snap to view planes C01SC PCX Tip You can also use the shortcut keys to perform a particular snap functions.

Make the selected object live C01SC Inputs to the selected object Snap Outputs from the selected object Snap Render the current frame Snap Display render settings window Snap Launch Render Setup Window Open the Light Editor Toggle pausing Viewport 2 display update Input Line Operations Group This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport.

Absolute transform The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. PCX Note The Absolute transform area takes the center of the viewport as a reference for transforming an object. Relative transform The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure Select by name You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure Sidebar Buttons Group The toggle buttons in the Sidebar Buttons group are used to invoke tools, editors, and windows.

Next Shelf The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. Save all Shelves The Save all Shelves option is used to save the shelves, so that you can use them later while working in Maya. Tool Box The Tool Box is located on the left side of the workspace. Select Tool Snap Lasso Tool Snap Paint Selection Tool Snap Move Tool C01SC The colors of C01SC PCX Note A pivot is a point in 3D space that is used as a reference point for the transformation of objects.

Rotate Tool C01SC PCX Note While rotating, moving, or scaling an object, different colored handles are displayed. Quick Layout Buttons Using the buttons in the Quick Layout buttons area, refer to Figure , you can the toggle the display of layouts as required.

   


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